drx dumped this early prototype of the game Sonic the Hedgehog 2. Keep in mind that this is _not_ the famed Sonic 2 Beta ROM, but a much earlier version, which many people believe was used in Nick Arcade. This prototype has many differences from the later beta and the final version. Some of the differences: - Speed is nerfed. Whenever you're pressing forward, it will always return you to your normal running speed if you're going faster, so you won't gain speed while running down a slope. Instead, you have to roll. The spindash is more like that from Sonic CD, and is missing the smoke effect. It's much less powerful than the one in the final game. - Hitting the wall. If you're running fast and you run head-long into a wall, you'll fly back and hit the ground. This actually uses animations which were unused in the later versions, and, until recently, it was unclear what they were used for. - Different end signpost images. Sonic and Tails' heads are looking toward the camera. - Leftovers from Sonic 1. Sonic 2, of course, uses the same engine as Sonic 1, but with alterations. In this prototype, there are many leftovers in the ROM. Sonic 1 music plays in Sonic 2 stages, and Green Hill Zone has been left in the ROM, which even contains old resources such as the old spring sprites. In this video, I am playing through Sonic 1's Green Hill Zone, left in the Sonic 2 prototype. It is very glitchy. Some of these issues: - Background collision is wacky. While moving along the gentle ...
Tags: Sonic, Hedgehog, two, beta, alpha, early, prototype, Green, Hill, Zone, glitch, bug, strange, weird, Fox, Blitzz
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