This is a raw feed of 5 straight matches in continuous real time. It has not been edited or spliced in any way. The only interruption is the reloading of the save file after each battle. Do excuse the glitching effect that kicks in twice in the clip - the emulator doesn't like it when I load a game where the scene changes too drastically. There are 2 reasons for doing this - first it shows how dangerous and wickedly powerful Shin Akuma can be in ways that might not be evident in my previous video posts. I am virtually at the peak of my playing form here and still get my ass kicked a couple times or barely scrape out a victory in a few other rounds. Second, it shows some of his attack patterns and what can be done to counter them. PATTERNS Akuma is a bit different from the other opponents in the game (who are all ridiculously overpowered and cheap in their own way) in that, while he certainly does have patterns of attack, he controls them rather than let them control him. Put another way, he will interrupt himself in the middle of a pattern if threatened or when things are not going his way. He often goes into "freestyle mode", dancing back and forth like a boxer waiting for you to make the first move/mistake. Akuma's unpredictability is a major reason why he's so fiendishly difficult. The AI in this game is also designed to fully abuse its superhuman reflexes - it can outright walk up to you and attack you without losing the ability to instantly block (or better yet ...
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