Sped up twice, since everything is so slow in this game. Tell me if you like it better this way or not, so that I know what to do with the next vids. Thanks! I would've done this earlier, but I accidentally saved after finishing the mission "The Cheetahs", meaning my Level 2 characters had some experience carried over from that battle. If that hadn't happened, I would be able to clear the mission with my overlevelled Illusionist so that everyone is ready to take part in the next storyline mission. As a consequence of that mishap, I was forced to enter a mission with a Thief that knows Steal: EXP and have all my EXP stolen, which, I assure you, was not the easiest process of all. This mission was not hard at all, especially owing to my preparation. Everyone in my party had been taught Damage = MP, and I feel it is appropriate to include a single section to this ability, as we are going to rely on it a lot during this challenge. Damage = MP is an ability accessible to all humans, nu mous and moogles. As long as they have at least some MP (more than 0), damage will be done to the MP (as opposed to HP). There are many occassions during which Damage = MP will prove ineffective. For instance, certain moves bypass R-Abilities. They are not particularly strong, however, against a level 2 team, it hardly matters. Whatever hits at this point - kills. Of course, negative status effects are still a pain, and Damage = MP won't save us from those. In a nutshell, if a character is hit ...
Keywords: FFTA, final, fantasy, tactics, advance, level, game, lowest, two, low, challenge, desert, peril, flan, moogle, gunner
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